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Caldera Direct-to-X RIP - Color management

You can define your preferences regarding color management. The settings will be used as the default for all presets. But you still can overwrite them at a preset level if needed. 

For more information about managing colors at the preset level, see this article.

Here are the various settings you can change for your color management preferences:

Caldera DTF RIP V2.1, Color management tab.png

 

Input Settings Preferences

CMYK/RGB/Gray input profile management

Disabled No color profile is used for the corresponding color space.
Force embedded profile

Forces the image's color profile to be used as the input profile, even if it doesn't exist.

  Warning

If the image does not contain a color profile, printing will fail!

Prefer embedded profile Uses the color profile contained in the image as the input profile, if any.
Force profile Forces the software's input color profile to be used, even if an embedded profile is present in the image.

 

CMYK input profile

  • CalderaCmyk.icc
  • PrintWide2020_-_Idealliance.icc (introduced in V2. More info)
  • GRACoL2013_CRPC6.icc (More info)
  • ISOcoated_v2_300_eci.icc (introduced in V2. More info)
  • CoatedFOGRA39.icc (introduced in V2. More info)
  • USWebCoatedSWOP.icc (More info)

 

RGB input profile

  • AdobeRGB1998.icc (More info)
  • AdobeWideGamutRGB.icc (More info)
  • AppleRGB.icc
  • eciRGB_v2.icc (introduced in V2. More info)
  • sRGB-2014.icc (International standard profile. More info)
  • sRGB-IEC61966-2.1.icc (International standard profile. More info)
  • TextileRGB_FOGRA58_beta1_.icc (More info)

 

Gray input profile

  • CalderaGrey.icc

 

Output Settings and Spot Color Preferences

Rendering intent

  Info

The most common rendering intents are Relative and Perceptual. For more information about rendering intent, you can read this article.

  • Perceptual: Typically used when moving from large to small color spaces. It compresses and shrinks the colors of the source profile to fit the smaller gamut of the destination. All colors are changed, but it allows beautiful gradients.
  • Relative: It ensures that in-gamut colors are reproduced as accurately as possible. However, colors that are out of the gamut are simply translated to the closest color that is in the gamut: two different colors in the source may end up being almost the same. Finally, with this rendering intent, colors are accurate, but gradients are lost. The white of the source color space is still used as white in the destination.
  • Saturation: This rendering intent is similar to Perceptual, but in addition to compressing the colors into the smaller gamut, it tends to make the color more saturated. The effect is quite subtle and very useful for images where you want to increase color saturation.
  • Absolute: It ensures that in-gamut colors are reproduced as accurately as possible. However, colors that are out of the gamut are simply translated to the closest color that is in the gamut: two different colors in the source may end up being almost the same. Finally, with this rendering intent, colors are accurate, but gradients are lost. The white of the source color space is replaced by the white of the destination.

 

Black point compensation

It is an equivalent adaptation of dynamism only on the black region to allow better smoothing, especially when used with the colorimetric intent.

We recommend using it with Relative and Absolute.

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